VIRTUA FIGHTER

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FRAME DATA

Jeffry McWild

How to Read the Skill Chart (Frame Data)
■Frame
D: Down
S: Stagger
■Directional Input
White Arrow: Tap
Red Arrow: Hold down
■Dodge Direction
Front: An attack that can be evaded towards the opponent's front side (Half Circular)
Back: An attack that can be evaded towards the opponent's back side (Half Circular)
〇: An attack that can be evaded towards either side
×: An attack that can't be evaded (Full Circular)
Move Name Command Attack Level Damage Startup Active Total GD Hit C-Hit Crouch Hit Crouch C-Hit Recovery C Dodge Direction Sober Notes
Straight Knuckle P High 11 12 2 27 2 5 8 - - - -
Double Knuckle PP High 10 12 2 35 -6 -4 3 - - - -
Double Knuckle~Upper PPP Middle 20 16 4 49 -13 D D - - - -
Straight Knuckle~Body Blow PP Middle 17 17 2 43 -6 -1 4 - - - - P+K+G to Threat Stance
Head Cut Smash PPP High 20 17 3 44 -6 D D - - - Front 1
Knuckle Kick PK High 20 16 2 40 -4 4 D - - - Back -
Combo Pile Bunker PKP Special High 14 16 2 46 -10 -1 2 - - - -
Elbow Butt P Middle 17 14 2 37 -5 -1 5 5 5 - -
Elbow Hammer PP Middle 20 23 4 59 -15 D D - - - 1
Dash Elbow P Middle 19 16 2 42 -6 -1 4 S - - -
Dash Elbow Upper PP Special Middle 19 16 4 44 -8 -1 4 - - - -
Heavy Back Knuckle P High 21 17 4 42 -4 -1 3 - - - Front 1 P+K+G to Threat Stance
Stomach Destroyer PK Middle 22 16 2 45 -8 4 8 - - - -
Kenka Hook P Special High 22 21 3 48 -6 D D - - - Front 1
Double Hammer Down P Middle 20 18 4 55 -14 D D - - - -
Rising Hammer PP Middle 20 17 4 52 -15 D D - - - 1
Tornado Punch P Middle (Unblockable when fully charged) 20 42 4 71 -6 D D - - - Front 1 Chargeable, high guard break when charged
P - 25 59 4 82 S D D - - - Front 2
P (Fully Charged) - 48 65 3 88 - D D - - - Front 3
Low Knuckle P Special Low 9 12 1 33 -5 4 7 - - - -
Vertical Upper P Middle 18 16 3 41 -6 1 S - - - - P+K+G to Threat Stance
Vertical Upper Slash PP High 18 19 3 48 -6 5 9 - - - Front -
Smash Upper P Middle 15 16 3 44 -8 -6 -2 - - - -
Double Upper PP Middle 10 17 3 50 -13 D D - - - -
Full Swing Upper P Middle 30 20 4 54 -13 D D - - - -
Hammer Slide P Special Low 21 21 2 48 -10 5 9 - - - -
Grizzly Hammer PP Low 21 24 3 66 -20 D D - - - Back -
Upper Kick K High 20 16 3 45 -6 D D - - - Back - Can be canceled
Stunner Knuckle KP High 12 17 2 41 -4 -1 4 - - - - P+K+G to Threat Stance
Stunner Head Butt KPP High 23 20 2 52 3 D D - - - 1
Stunner Knee Kick KPK Middle 20 14 3 50 -15 D D - - - -
Knee Attack K Middle 30 17 3 54 -15 D D - - - -
Knee Push K Middle 18 14 2 44 -8 -4 D - - - -
Knee Push Wild Hook KP High 21 17 5 51 -8 D D - - - Back 1
Toe Kick K Middle 21 17 2 49 -10 2 8 - - - -
Toe Kick Splash Mountain K, then P+G during hit Hit Throw 80 - - - - - - - - - - -
Toe Kick Hammer KP Middle 20 23 5 59 -16 D D - - - 1
Vertical Kick orK Low 15 16 2 50 -15 -6 0 - - - -
Side Kick K Middle 25 16 2 46 -8 D D - - - -
Body Crush P+K Middle 18 15 3 37 -5 1 8 - - - - P+K+G to Threat Stance
Double Crush P+KP High 16 14 4 42 -6 -1 10 - - - -
Buzzsaw Kick P+KP,then P+G during counter hit Hit Throw 45 - - - - - - - - - - 2
Middle Hell Stab P+K Middle 25 20 2 51 -8 D D - - - -
Overblow Shoulder P+K Middle 28 25 6 56 -5 -2 1 - - - -
Dynamic Haul P+K, then P+G during hit Hit Throw 35 - - - - - - - - - - -
Torpedo Head Butt P+K Middle 22 17 2 45 -6 4 8 - - - -
Head Attack P+K Middle 22 19 3 50 -9 D D - - - 1
Megaton Knuckle P+K Middle 25 24 3 51 1 8 11 - - - 2
Full Swing Double Hammer P+K Middle 35 29 5 58 -7 D D - - - -
Hell Dunk Elbow P+K Middle 17 15 3 40 -3 4 7 - - - 1
Grip Catch (opponent down) P+KP+GorP+G Hit Throw - 37 1 74 - - - - - - - -
Hell Dunk Hammer P+K Middle 30 24 3 54 2 D D - - - 2
Sunlit Body Upper P+K Middle 20 16 3 46 -8 3 D - - - -
Arrow Knuckle P+K High 24 25 2 51 2 D D - - - 1
Shiver Upper P+K, then P during guard Middle 32 22 3 49 -5 D D - - - 1
Reef Low Kick P+K, then K during guard Low 40 22 3 69 -8 D D - - - Back -
Sharkbite Tackle P+K, then P+G during guard High Catch Throw 60 21 2 53 - - - - - - - -
Destruction Wave K+G High 45 26 6 60 0 D D - - - × 2
Heel Drop K+G Middle 35 44 8 71 S 13 15 - - - 2 High guard break
Kenka Kick K+G Middle 40 26 3 51 3 D D - - - -
Drop Anchor K+G Low 25 26 3 56 -13 3 7 - - - -
Tsunami Beat K+G Middle 23 24 3 60 -8 D D - - - Back -
Scoop Kick K+G Middle 20 20 2 50 -8 D D - - - -
Running Body Press (while running) P+K Middle 30 18 11 81 S D D - - - - High guard break
Running Hip Attack (while running) K+G High (Unblockable) 30 26 7 57 - D D - - - - Down
Ducking Low K+G Low 21 16 2 53 -15 -4 6 - - - -
Power Hammer P High 21 18 2 53 -7 5 15 - - - Back 2
Moves from Threat Stance
Threat Stance P+K+G High 1 21 4 101 -62 -61 -60 - - - -
Gather Blow From Threat Stance P Middle 17 18 3 44 -6 3 S S - - 1
Gather Head From Threat Stance PP Middle 20 22 2 58 -15 D D - - - -
Catch Blow From Threat Stance P High 20 20 2 48 -3 -4 4 - - 0 -
Heavy Knee Strike From Threat Stance P, then P+G during guard or hit Hit Throw 25 - - - - - - - - - - -
Front Kick From Threat Stance K Middle 18 18 3 48 -7 3 6 - - - -
McWiye From Threat Stance K,then P+G during hit Hit Throw 46 (Wall Attacks 46) - - - - - - - - - - 2
Spear Straight From Threat Stance P+K Middle 25 26 3 53 S S S - - - 1 High guard break
Affliction Wave From Threat Stance K+G High 45 20 5 54 0 D D - - - × 2
Jump Attacks
Jumping Head Butt (while rising) P Middle 25 - 3 - -4 D D - - - -
Jumping Grizzly Hammer (while descending) P Low 20 - 4 - -16 D D - - - Back -
Jumping Kick (while rising) K Middle 25 - - - - - - - - - -
Jumping Knee Kick (while descending) K Middle 20 - 3 - -10 D D - - - -
Back Attacks
Spin Knuckle (opponent behind) P High 11 11 1 32 -6 -5 2 - - -3 - Connects to a technique from P
Back Kick (opponent behind) K High 30 16 2 42 0 D D - - - Front -
Back Double Hammer (opponent behind) P Middle 30 15 5 46 -9 D D - - - -
Back Heel Kick (opponent behind) K Middle 25 18 5 64 -20 D D - - - -
Wall Moves
Jumping Knee (wall in front) P+K+G Middle 30 - - - - - - - - - × - High guard break
Down Attacks
Stomping (opponent down) K Down Attacks 15 26 2 49 - - - - - - -
Body Press (opponent down) P Down Attacks 22 - - - - - - - - - -
Raiden Drop (opponent down) K+G Down Attacks 28 - - - - - - - - - - Down when failing
Devil Reverse Claw (opponent lying face up) P+G Down Throw 0 (Wall Attacks 21) 25 1 70 - 8 - - - - - -
Devil Reverse Claw (opponent lying face down) P+G Down Throw 0 (Wall Attacks 20) 25 1 70 - 12 - - - - - -
Neck Hanging Bomb (opponent lying face up) P+G Down Throw 30 - - - - - - - - - - -
Face Crusher (opponent lying face down) P+G Down Throw 30 - - - - - - - - - - -
Throws
Knee Smash P+G High Throw 40 - - - - - - - - - - -
Machine Gun Hammer P+G High Throw 50 (Wall Attacks 50) - - - - - - - - - - 1
Go To Sleep P+G High Throw 60 - - - - - - - - - - -
Body Lift P+G (change throw direction with or) High Throw 40 (Wall Attacks 20) - - - - - - - - - - - or to change the direction to drop if you successfully. Exact recovery, no damage
Samoan Drop P+G High Throw 40 - - - - - - - - - - -
Head Butt P+G High Throw 25 - - - - 2 - - - - - -
Double Head Butt P+GP+G Throw Combo 25 - - - - 2 - - - - - -
Triple Head Butt P+GP+GP+G Throw Combo 30 (Wall Attacks 30) - - - - - - - - - - 2
Head Crush P+GP+GP+G Throw Combo 35 (Wall Attacks 35) - - - - - - - - - - -
Head Crush P+GP+G Throw Combo 35 (Wall Attacks 35) - - - - - - - - - - -
Back Throw P+G High Throw 0 (Wall Attacks 21) - - - - 12 - - - - - -
Front Backbreaker P+G High Throw 65 - - - - - - - - - - 2
Machine Gun Tackle (wall behind opponent) P+G High Throw 45 - - - - - - - - - - -
Splash Mountain Dunk (high wall behind opponent) P+G High Throw 70 - - - - - - - - - - -
Splash Mountain Hammer (half wall behind opponent) P+G High Throw 70 - - - - - - - - - - -
Rising Rush (wall behind opponent) P+G High Throw 70 (Wall Attacks 70) - - - - - - - - - - 1
Number One Buster (on opponent's right) P+G High Throw 50 - - - - - - - - - - -
Number One Buster (on opponent's right) P+G High Throw 50 - - - - - - - - - - -
Only One Buster (on opponent's right) orP+G High Throw 65 - - - - - - - - - - -
Only One Buster (on opponent's right) orP+G High Throw 65 - - - - - - - - - - -
Choke Sweeper Swing (opponent facing away) P+G High Throw 70 (Wall Attacks 70) - - - - - - - - - - 3
Iron Claw (opponent crouching) P+G Low Throw 50 - - - - - - - - - - -
Power Bomb (opponent crouching) P+G Low Throw 60 - - - - - - - - - - -
Machine Gun Knee Lift (opponent crouching) P+G Low Throw 60 (Wall Attacks 60) - - - - - - - - - - 1
Tidal Wave Bomb (on crouching opponent's right) P+G Low Throw 70 - - - - - - - - - - -
Tidal Wave Bomb (on crouching opponent's left) P+G Low Throw 70 - - - - - - - - - - -
Backbreaker (opponent facing away and crouching) P+G Low Throw 75 - - - - - - - - - - -
Air Catch Bomb (opponent falling, face up with feet in the air) P+G 空Middle投げ 25 12 2 36 - - - - - - - 2
Crash Down Slam (opponent falling, face up with head in the air) P+G 空Middle投げ 25 12 2 36 - - - - - - - 2
Air Catch Backdrop (opponent falling, face down with feet in the air) P+G 空Middle投げ 25 12 2 36 - - - - - - - 2
Air Catch Power Slam (opponent falling, face down with head in the air) P+G 空Middle投げ 25 12 2 36 - - - - - - - 2
Splash Mountain P+G High Throw 75 - - - - - - - - - - -
Rising Attacks
Rising Heel Kick (lying face down, feet forward) KKK Middle 20 31 2 57 -6 3 6 - - - -
Spinning Heel Kick (lying face down, feet forward / side roll) KKK Middle 20 28 3 54 -6 3 6 - - - Back -
Spinning Heel Kick (lying face down, feet forward / front roll) KKK Middle 20 18 2 56 -15 3 6 - - - Back -
Rising Head Butt (lying face down, head forward) KKK Middle 20 36 3 62 -6 3 6 - - - -
Spinning Up Kick (lying face down, head forward / side roll) KKK Middle 20 32 3 59 -6 3 6 - - - Back -
Spinning Up Kick (lying face down, head forward / back roll) KKK Middle 20 18 4 49 -15 3 6 - - - × -
Spinning Up Kick (lying face up, feet forward) KKK Middle 20 36 3 58 -6 3 6 - - - × -
Spinning Up Kick (lying face up, feet forward / side roll) KKK Middle 20 23 3 45 -6 3 6 - - - × -
Spinning Up Kick (lying face up, feet forward / back roll) KKK Middle 20 18 4 49 -15 3 6 - - - × -
Spinning Heel Kick (lying face up, head forward) KKK Middle 20 36 3 66 -6 3 6 - - - Back -
Spinning Heel Kick (lying face up, head forward / side roll) KKK Middle 20 31 2 61 -6 3 6 - - - Back -
Spinning Heel Kick (lying face up, head forward / front roll) KKK Middle 20 18 2 56 -15 3 6 - - - Back -
Sliding Axe (lying face down, feet forward) KKK Low 20 30 3 64 -15 D D - - - -
Spinning Low Kick (lying face down, feet forward / side roll) KKK Low 20 22 4 47 -6 3 6 - - - × -
Spinning Low Kick (lying face down, feet forward / front roll) KKK Low 20 19 4 54 -15 3 6 - - - × -
Sliding Head Butt (lying face down, head forward) KKK Low 20 34 2 61 -6 3 6 - - - -
Spinning Low Kick (lying face down, head forward / side roll) KKK Low 20 28 3 54 -6 3 6 - - - × -
Spinning Low Kick (lying face down, head forward / back roll) KKK Low 20 21 3 56 -15 3 6 - - - × -
Spinning Low Kick (lying face up, feet forward) KKK Low 20 35 4 61 -6 3 6 - - - × -
Spinning Low Kick (lying face up, feet forward / side roll) KKK Low 20 20 4 46 -6 3 6 - - - × -
Spinning Low Kick (lying face up, feet forward / back roll) KKK Low 20 21 3 56 -15 3 6 - - - × -
Spinning Low Kick (lying face up, head forward) KKK Low 20 36 3 62 -6 3 6 - - - × -
Spinning Low Kick (lying face up, head forward / side roll) KKK Low 20 27 2 53 -6 3 6 - - - × -
Spinning Low Kick (lying face up, head forward / front roll) KKK Low 20 19 4 54 -15 3 6 - - - × -