VIRTUA FIGHTER

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FRAME DATA

Wolf Hawkfield

How to Read the Skill Chart (Frame Data)
■Frame
D: Down
S: Stagger
■Directional Input
White Arrow: Tap
Red Arrow: Hold down
■Dodge Direction
Front: An attack that can be evaded towards the opponent's front side (Half Circular)
Back: An attack that can be evaded towards the opponent's back side (Half Circular)
〇: An attack that can be evaded towards either side
×: An attack that can't be evaded (Full Circular)
Move Name Command Attack Level Damage Startup Active Total GD Hit C-Hit Crouch Hit Crouch C-Hit Recovery C Dodge Direction Sober Notes
Straight Hammer P High 11 12 2 27 2 5 8 - - - -
Jab Straight PP High 10 13 2 35 -6 -4 3 - - - -
One Two Upper PPP Special Middle 18 18 2 46 -8 D D - - - -
Quick Upper PP Middle 14 17 2 43 -9 -1 4 - - - -
Horizon Slash PPP Middle 18 24 3 59 -13 D D - - - Front 1
Hammer Kick PK High 20 13 2 42 -4 4 D - - - Back - Can be canceled
Body Blow P Middle 18 16 2 42 -6 -2 6 - - - -
Dragonfish Blow PP Middle 20 21 3 56 -15 D D - - - 1
Rolling Back Elbow PP+K High 21 24 2 51 -2 D D - - - Back -
Screw Hook P Special Middle 20 14 2 45 -8 -3 D 3 D - Front -
Screw Lariat PP High 22 23 2 52 -5 D D - - - Front 1
Elbow Butt P High 20 15 3 44 -6 D D - - - 1
Quick Shoulder P+K Middle 25~50 16 5 54 -15 D D - - - - Damage based on distance
Wolves' Lariat P High 30 19 3 49 S D D - - - 1 High guard break, shift to a throw when it hits.
- 20 - - - - - - - - - - -
Rolling Elbow P Middle 30 37 3 70 1 D D - - - Front 1
Low Hammer P Special Low 9 12 1 33 -5 4 7 - - - -
Vertical Smash P Middle 22 16 3 39 -4 4 S - - - -
Reverse Sledgehammer P Middle 23 14 4 55 -16 D D - - - 1
Arrow Knuckle P Middle 17 14 2 36 -4 1 7 - - - -
Comet Hook P Middle 19 16 2 41 -5 -2 6 - - - -
Knuckle Part PP High 15 17 3 45 -6 -1 5 - - - 1
The Infinite PP, then P+G during counter hit Hit Throw 45 - - - - - - - - - - 1
Tomahawk Chop P Middle 15 18 2 46 -8 4 8 - - - 1
European Elbow P, then P+G during hit Hit Throw 30 - - - - 8 - - - - - -
High Kick K High 20 17 2 44 -4 D D - - - Back - Can be canceled
Double High Kick KK High 25 19 4 48 -6 D D - - - Front -
Knee Lift K Middle 25 17 3 45 -8 1 D - - - -
Low Drop Kick K Low 20 17 2 61 -18 S D - - D - High guard break, no damage with high guard
Savate K Middle 22 16 2 44 -6 -1 8 8 8 -1 -
Low Smash K Low 15 16 1 50 -15 -6 0 - - - -
Face Lift Kick K Middle 28 18 3 52 -9 4 D - - - Back -
Drop Kick K Middle 30 27 5 61 -14 D D - - - - Down when failing
Level Back Crush P+K High 30 24 2 52 -2 3 6 - - - Back 1 Chargeable, fully charged high guard break
P+K (Fully Charged) Middle 30 45 2 77 S S S - - - Back 1
Gasp Kneel Palm Bomb P+K Middle 24 18 2 54 -13 D D - - - -
Ogre Slash P+K Special High 17 22 3 46 -4 4 6 - - - Front -
Half Nelson Suplex P+K, then P+G during hit Hit Throw 50 - - - - - - - - - - -
- 55 - - - - - - - - - - -
One-Hand Reverse Hammer P+K High 24 19 3 47 -3 7 16 - - - Back -
Short Shoulder P+K Middle 30 20 3 53 -15 D D - - - -
Middle Swing Upper P+K Middle 24 18 2 46 -4 8 12 - - - -
Regret Discharge P+K Middle 25 17 3 51 -13 D D - - - -
Mow Down Chop P+K Middle 20 20 3 46 -3 D D - - - 1
Pounding Elbow P+K Middle 23 24 3 52 -5 D D - - - 1
Death Scythe K+G High 25 24 6 56 0 6 9 - - - × -
Rolling Savate K+G Middle 30 26 4 56 -4 S S - - - Back -
Jumping Knee Butt K+G Middle 35 17 4 52 -10 D D - - - -
Toe Kick Stunner (opponent facing away) K+G, then P+G during hit Hit Throw 55 - - - - - - - - - - 1
Toe Kick Side K+GK Middle 20 17 3 53 -15 D D - - - -
Heavy Middle Kick K+G Middle 23 24 3 60 -8 D D - - - Back -
Kenka Kick K+G Special High 20 21 3 53 -6 D D - - - 1
Neck Cut Kick K+G High 30 22 3 60 -14 D D - - - Front 2 Down
R.A.W. Avenger P+K+G Other (Special Action) - - - 61 - - - - - - - - To Stand Neck Clutch when successfully landing an attack with the hand, to Stand Leg Clutch when landing an attack with the legs
- 0 18 4 41 - 0 - - - - - -
- 0 11 7 41 - 0 - - - - - -
Running Shoulder Attack (while running) P+K Middle 20~35 20 3 51 -9 D D - - - - Damage based on distance
Missile Kick (while running) K+G High (Unblockable) 35 36 4 68 - D D - - - - Down, recovery possible
Jumping Back Elbow (while running) P+K+G High (Unblockable) 35 36 3 75 - D D - - - - Down
Heavy Toe Kick K+G Middle 17 16 4 47 -10 -3 -1 - - - -
Toe Kick Stunner K+G, then P+G during hit Hit Throw 50 - - - - - - - - - - 1 Down
- 55 - - - - - - - - - - 1
Shoulder Attack P (Chargeable) Middle 29 13 8 50 -9 D D - - - - Chargeable, can be canceled with (while charging)
- 45 51 5 72 S D D - - - -
Moves from Deadly Move
Deadly Move Front P+K+G Other (Special Action) - - - 33 - - - - - - - - Repeatedly input to stay active
Deadly Move Back P+K+G Other (Special Action) - - - 45 - - - - - - - - To Deadly Move
Clothesline From Deadly Move P High (Unblockable) 35 20 3 61 - D D - - - -
- 18 - - - - - - - - - - -
Clothesline From Deadly Move P High (Unblockable) 18 - - - - - - - - - - - Specific skill for when fighting against Taka-Arashi
- 18 - - - - - - - - - - -
Jumping Knee From Deadly Move K Middle 20 16 4 47 -8 18 18 - - - -
Running Shoulder Attack From Deadly Move P+K Middle 35 20 3 51 -9 D D - - - -
Missile Kick From Deadly Move K+G High (Unblockable) 35 36 4 68 - D D - - - - Down, recovery possible
Sky High Shoulder Through From Deadly Move P+G High Catch Throw 30 (Wall Attacks 30) 15 1 46 - - - - - - - - Can happen from every direction, recovers back turned
- 50 (Wall Attacks 50) 15 1 46 - - - - - - - -
Big Bridge Hammer From Deadly Move P+G Low Catch Throw 70 15 1 41 - - - - - - - -
Jump Attacks
Jumping Knuckle (while rising) P High 20 - - - - - - - - - -
Jumping Elbow (while descending) P Middle 18 - 6 - -10 11 11 - - - -
Jumping Push Kick (while rising) K Middle 25 - - - - - - - - - -
Low Drop Kick (while descending) K Low 20 - 6 - -18 S D - - D -
Back Attacks
Rolling Hammer (opponent behind) P High 11 13 1 29 -1 0 7 - - 2 - Connects to a technique from P
Back Middle Hammer (opponent behind) K High 30 19 2 44 1 D D - - - Front -
Back Kick (opponent behind) P Middle 20 15 3 42 -8 1 7 - - - Front -
Back Drop Kick (opponent behind) K Low 20 17 2 57 -18 D D - - - -
Wall Moves
Jumping Knee (wall in front) P+K+G Middle 30 - - - - - - - - - × - High guard break
Down Attacks
Elbow Drop (opponent down) P Down Attacks 15 29 2 80 - - - - - - -
Elbow (opponent down) P Down Attacks 22 - - - - - - - - - -
Stomping (opponent down) K Down Attacks 13 26 2 49 - - - - - - -
Guillotine Drop (opponent down) K Down Attacks 24 - - - - - - - - - -
Piercing Elbow (opponent down) P+K Down Attacks 26 45 4 101 - - - - - - -
Double Claw (opponent lying face up) P+G Down Throw 0 (Wall Attacks 21) 25 1 70 - 8 - - - - - -
Double Claw (opponent lying face down) P+G Down Throw 0 (Wall Attacks 20) 25 1 70 - 12 - - - - - -
Ankle Lock (opponent lying face up, feet toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
Final Cut (opponent lying face up, head toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
Armbar (opponent lying face up, right side toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
Armbar (opponent lying face up, left side toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
STF (opponent lying face down, feet toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
Grand Sword (opponent lying face down, head toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
Cross Face Lock (opponent lying face down, right side toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
Cross Face Lock (opponent lying face down, left side toward you) P+G Down Throw 35 25 1 70 - - - - - - - -
Throws
Neckbreaker Drop P+G High Throw 40 - - - - - - - - - - -
Spinebuster P+G High Throw 50 9 1 34 - - - - - - - 1
Heaven's Impact P+G High Throw 65 - - - - - - - - - - -
Exploider P+G High Throw 50 9 1 34 - - - - - - - -
Giant Swing P+G High Throw 75 (Wall Attacks 75) 10 1 38 - - - - - - - 2
P+G (fastest input) - 85 (Wall Attacks 85) 10 1 38 - - - - - - - 3
F5 orP+G High Throw 75 - - - - - - - - - - 2
Burning Hammer orP+G High Throw 100 16 1 44 - - - - - - - 2
Diamond Cutter P+G High Catch Throw 50 21 2 51 - - - - - - - -
Catch P+G High Catch Throw 0 15 3 55 - 0 - - - - - - To Catch, to Change if enemy is facing the other way
Standing Shining Wizard P+G High Catch Throw 50 25 2 66 - - - - - - - 1
Shotgun Chop (wall behind opponent) P+G High Throw 75 - - - - - - - - - - -
Wall Body Slam (high wall behind opponent) P+G High Throw 70 - - - - - - - - - - -
Avalanche DDT (half wall behind opponent) P+G High Throw 80 - - - - - - - - - - -
Elimination Slam (on opponent's right) P+G High Throw 50 - - - - - - - - - - -
Elimination Slam (on opponent's right) P+G High Throw 50 - - - - - - - - - - -
Wrist Clutch Exploider (on opponent's right) orP+G High Throw 65 - - - - - - - - - - -
Wrist Clutch Exploider (on opponent's right) orP+G High Throw 65 - - - - - - - - - - -
German Suplex (opponent facing away) P+G High Throw 70 - - - - - - - - - - -
Burning Hammer (opponent facing away) orP+G High Throw 120 - - - - - - - - - - -
Emerald Flowsion (opponent in head collapse) P+G High Throw 55 - - - - - - - - - - -
Emerald Flowsion Variant (opponent in head collapse) fastest input P+G High Throw 70 - - - - - - - - - - -
Reverse Emerald Flowsion (pponent facing away in head collapse) P+G High Throw 65 - - - - - - - - - - -
DD5 (opponent facing away in head collapse) fastest input P+G High Throw 80 - - - - - - - - - - -
FFF (opponent crouching) P+G Low Throw 60 - - - - - - - - - - -
Tiger Driver (opponent crouching) P+G Low Throw 60 - - - - - - - - - - -
Tiger Flowsion (opponent crouching) P+G Low Throw 80 - - - - - - - - - - -
Double Arm Suplex (opponent crouching) P+G Low Throw 65 - - - - - - - - - - -
Blazing Sword (on crouching opponent's right) P+G Low Throw 70 - - - - - - - - - - -
Blazing Sword (on crouching opponent's left) P+G Low Throw 70 - - - - - - - - - - -
German Suplex (opponent facing away and crouching) P+G Low Throw 70 - - - - - - - - - - -
Swing Through P+G High Throw 0 (Wall Attacks 21) - - - - 12 - - - - - -
Double Arm Face Buster (opponent crouching) P+G Low Throw 75 - - - - - - - - - - -
Moves from Catch
Catch After P+G, etc. Other (Special Action) 0 - - - - 0 - - - - - -
Push (From Catch) P+G Throw Combo 0 (Wall Attacks 21) - - - - 19 - - - - - -
Change (From Catch) P+G Throw Combo 0 - - - - 0 - - - - - - To Change
Swing Through (From Catch) P+G Throw Combo 0 (Wall Attacks 21) - - - - 12 - - - - - -
Moves from Change
Push (From Change) P+G Throw Combo 0 - - - - 20 - - - - - -
Calf Branding (From Change) P+G Throw Combo 65 - - - - - - - - - - -
Dangerous Backdrop (From Change) P+G Throw Combo 70 - - - - - - - - - - -
Moves from Stand Neck Clutch
DDT (From Stand Neck Clutch) P+G Throw Combo 50 - - - - - - - - - - -
Seventh Fall (From Stand Neck Clutch) P+G Throw Combo 70 - - - - - - - - - - -
Jackhammer (From Stand Neck Clutch) P+G Throw Combo 65 - - - - - - - - - - -
Moves from Stand Leg Clutch
Dragon Screw (From Stand Neck Clutch) P+G Throw Combo 55 - - - - - - - - - - -
Elbow Drop (From Stand Neck Clutch) P+G Throw Combo 60 - - - - - - - - - - -
Capture Slam (From Stand Neck Clutch) P+G Throw Combo 65 - - - - - - - - - - -
Reversals
Low Punch Cut P+K (vs. low punch) Atemi 15 1 14 36 - 9 - - - - - -
Shining Wizard P+K (vs. low punch) success, then P+G Atemi Combo 60 - - - - - - - - - - 1
Low Punch Cut~Slip Behind P+K (vs. low punch) Atemi 0 - - - - 15 - - - - - -
Rising Attacks
Heel Raise Kick (lying face down, feet forward) KKK Middle 20 31 2 57 -6 3 6 - - - -
Heel Kick (lying face down, feet forward / side roll) KKK Middle 20 28 3 54 -6 3 6 - - - Back -
Heel Kick (lying face down, feet forward / front roll) KKK Middle 20 18 2 56 -15 3 6 - - - Back -
Rolling Clear (lying face down, head forward) KKK Middle 20 30 4 57 -6 3 6 - - - × -
Rolling Clear (lying face down, head forward / side roll) KKK Middle 20 32 3 59 -6 3 6 - - - Back -
Rolling Clear (lying face down, head forward / back roll) KKK Middle 20 18 4 49 -15 3 6 - - - × -
Rolling Clear (lying face up, feet forward) KKK Middle 20 36 3 58 -6 3 6 - - - × -
Rolling Clear (lying face up, feet forward / side roll) KKK Middle 20 23 3 45 -6 3 6 - - - × -
Rolling Clear (lying face up, feet forward / back roll) KKK Middle 20 18 4 49 -15 3 6 - - - × -
Heel Kick (lying face up, head forward) KKK Middle 20 36 3 66 -6 3 6 - - - Back -
Heel Kick (lying face up, head forward / side roll) KKK Middle 20 31 2 61 -6 3 6 - - - Back -
Heel Kick (lying face up, head forward / front roll) KKK Middle 20 18 2 56 -15 3 6 - - - Back -
Sliding Kick (lying face down, feet forward) KKK Low 20 30 3 64 -15 D D - - - -
Low Clear (lying face down, feet forward / side roll) KKK Low 20 22 4 47 -6 3 6 - - - × -
Low Clear (lying face down, feet forward / front roll) KKK Low 20 19 4 54 -15 3 6 - - - × -
Double Heel Clear (lying face down, head forward) KKK Low 20 32 4 72 -10 D D - - - -
Low Clear (lying face down, head forward / side roll) KKK Low 20 28 3 54 -6 3 6 - - - × -
Low Clear (lying face down, head forward / back roll) KKK Low 20 21 3 56 -15 3 6 - - - × -
Low Clear (lying face up, feet forward) KKK Low 20 35 4 61 -6 3 6 - - - × -
Low Clear (lying face up, feet forward / side roll) KKK Low 20 20 4 46 -6 3 6 - - - × -
Low Clear (lying face up, feet forward / back roll) KKK Low 20 21 3 56 -15 3 6 - - - × -
Low Clear (lying face up, head forward) KKK Low 20 36 3 62 -6 3 6 - - - × -
Low Clear (lying face up, head forward / side roll) KKK Low 20 27 2 53 -6 3 6 - - - × -
Low Clear (lying face up, head forward / front roll) KKK Low 20 19 4 54 -15 3 6 - - - × -