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Ver.1.00(2025.01.14)Updated Details
Virtua Fighter 5 R.E.V.O. will be updated to Ver. 1.00 on 1/28. More balance adjustments and bug fixes will be implemented thanks to the feedback we received from Discord and fans around the world.
Bug Fixes
■Training Mode
• Fixed an issue where Akira is set as the CPU, and in "CPU Settings," "Reaction" is set to "Guard and Counterattack 4/Guard and Counterattack 5," and "Throw Direction" is set to ←, a normal throw was being executed.
• Fixed an issue where Jean is set as the CPU, and "CPU Settings," "Reaction" is set to "Counter," it was resulting in a large counter.
• Fixed the command for Vanessa's Takedown in the command list, which was showing the old input.
Battle Balance Adjustments
■General adjustments
・Backdash Counter Stun Adjustment
The total stun duration for backdash counter stuns, which occur when a middle kick-type move hits an opponent's backdash, has been reduced by 24 frames.
・Crouch Dash
For Taka-Arashi's crouch dash, it has been adjusted to enter a crouching state on frame 4, similar to other characters. This allows him to avoid throws with a crouch dash in situations where he is at a disadvantage of up to 5 frames.
Character changes
AkiraMove (Command) Changes Byakko Soushouda ((after guard break) 246P)
The input window for Byakko Soushouda after a guard break has been eased, so it can now be performed even if there is a neutral input before the backward input.
SarahMove (Command) Changes Heel Kick Moonsault (9KP+K+G)
Getting attacked during the recovery will result in a recovery counter hit.
Hide Side Kick (Deflect) (P+K)
The sabaki activation has been delayed by 5 frames, now starting from frame 8. The sabaki has been adjusted to only work against hand techniques, and no longer against foot techniques.
LauMove (Command) Changes Tenshin Engekishou (P+K)
Expanded the hitbox, making the attack less likely to miss.
WolfMove (Command) Changes Sky High Shoulder Through (From Deadly Move P+G)
Change to the normal effect on hit against Taka-Arashi, allowing for easier follow ups.
JeffryMove (Command) Changes Head Butt (46P+G)
Fixed an issue where the 46P+G command couldn't be performed while crouching.
Only One Buster ((on opponent's right) 46or64P+G)
Fixed an issue where the 46P+G command couldn't be performed while crouching.
Only One Buster ((on opponent's left) 46or64P+G)
Fixed an issue where the 46P+G command couldn't be performed while crouching.
Splash Mountain (2_6P+G)
Changed the damage from 75 to 80. No longer able to do follow ups after the throw.
PaiMove (Command) Changes Tenshin Oushoushou (46P+K)
The effect on hit was changed so that the damage from follow ups would not be too high.
Sei'en Katou (2_4P+G)
Changed the recovery after throw break from -3 to -6 frames.
ShunMove (Command) Changes Kasen Gyou'in Hontentai (From Kasen Gyou'in K)
Expanded the hitbox of the second attack, making the attack less likely to miss.
Rengeki Tenshin Ousoushu (46P+G)
Removed the drink point reduction on throw break.
AoiMove (Command) Changes Hou'oushu (3P)
Changed the recovery on guard from -2 to -6 frames.
Joudan Keri'ate~Datotsu~Tachikaze (KPK)
Fixed an issue where under certain circumstances, the move did not hit repeatedly.
Tengu Otoshi (2_3P+K)
Changed to no longer cause a stagger on recovery counter hit.
Tengu Otoshi~Kaname'uchi (2_3P+KP)
Changed the recovery on hit from +2 to +5 frames.
Ryusen (3or9P+K)
Shortened the dodge property by 5 frames, making it effective up to frame 4. Fixed an issue where the dodge direction was reversed.
Kiri'e Otoshi (2684(or8624)P+G)
Changed the damage from 60 to 65.
Lei-FeiMove (Command) Changes Touten Souchuhou (From Kyo Shiki P+K)
Changed the damage from 14 to 16, changed the recovery on side hit to +16 frames.
VanessaMove (Command) Changes Leopard Strike (Deflect) (From Defensive Style: 46P+K)
Shortened the total recovery frames, allowing for same follow ups on both a normal hit or a successful sabaki. Removed the special camera effect on successful sabaki.
Grand Spike (From Defensive Style: 2P+K)
Expanded the hitbox, making the attack less likely to miss.
Boomerang Hook (From Defensive Style: 3P+K)
Expanded the hitbox, making the attack less likely to miss.
Intrude Hook (From Defensive Style: (hold G) 2P)
Shortened the dodge property by 3 frames, making it effective up to frame 7.
Intercept Body Blow (From Defensive Style: (hold G) 8P)
Shortened the dodge property by 3 frames, making it effective up to frame 7.
Back Knuckle High~Switch Back Blow (From Defensive Style: 6PKP+K+G)
Changed to allow crouching while guarding from the side, instead of being put in a guard string.
Flag Back Knuckle~Intruder Step (From Offensive Style: 4PK6, etc.)
Fixed an issue where a special high attack would hit during the latter half of the move.
Stinger Strike (From Offensive Style: 41236P (can be charged))
Reduced the total recovery frames with max charge, allowing for easier follow ups on guard break.
Hunting Kick (From Offensive Style: 66KK)
Fixed an issue where the opponent's recovery from the Hunting Kick transition was faster than expected, allowing them to interrupt with a quick attack.
Intruder Step (From Offensive Style: 4PK6, etc.)
Fixed an issue where a special high attack would hit in the latter half of the move.
Quick Roll (From Intercept Position: 6(or4or2or8)P+K+G)
Modified it so that it can be executed without returning the directional input to neutral, making it more prioritized than Beck (From Intercept Position: P).
BradMove (Command) Changes Ten Kao~Sawk Kun (6KP)
Changed the total recovery frames to make it easier for attacks from Slipping to be blocked when performed into Slipping.
Ducking (6P+K+G)
Fixed an issue where a special high attack would hit during the latter half of the move.
Slipping (2or8P+K+G)
Fixed an issue where a special high attack would hit during the latter half of the move.
Long Ducking (6P+K+G6)
Fixed an issue where a special high attack would hit during the latter half of the move.
Double Dtee Sawk Lang Combination (From Long Ducking PPP)
Changed the recovery on hit against Taka-Arashi from -6 to +4 frames.
Crush Knee Kick (From Long Ducking K+G)
Added dodge frames against low attacks.
GohMove (Command) Changes Kokuryusatsu Ni~Tsukami (46P+KPP+G)
When throwing the opponent from behind, Kegon Otoshi ((opponent crouching) 2P+G) will now be performed.
Tsuchikumo (66P+G)
When throwing the opponent from behind, Kegon Otoshi ((opponent crouching) 2P+G) will now be performed.
Kumite Harai~Tsukami (4P+K+GP+G)
When throwing the opponent from behind, Kegon Otoshi ((opponent crouching) 2P+G) will now be performed.
Gohou Yuriori (deflect) (236P+K)
Fixed an issue where throws would not connect after a successful sabaki against certain characters.
Mukyu Yushu (41236P+G)
Changed the damage from 70 to 75.
EileenMove (Command) Changes Enkou Soutekitou (1P+KP)
Changed the effect on normal hit such that the total recovery is +4 frames.
El BlazeMove (Command) Changes Rising Back Spin Kick (46PPK)
Extended total recovery frames, making it more difficult to follow up.
Face Hit (2KPP)
Third hit no longer hits repeatedly against Taka-Arashi.
JeanMove (Command) Changes Ryoutezuki (66P+K)
Changed the recovery on guard from -15 to -16 frames, and the recovery on side guard from -9 to -10 frames. Can now can be countered by throws on side guard.
Deku Daken (46P+K, then KPP during guard)
Expanded the hitbox, making it less likely for follow ups to miss.
Taka-ArashiMove (Command) Changes Yoko Harite (4P)
Removed the damage scaling on mid-air hit.
Honda Zutsuki (4PP+K)
Changed the damage scaling from 70% to 50% on mid-air hit. This is part of the damage adjustment along with 4P.
Sokubi Otoshi (41236P)
Changed the effect on hit, allowing for easier follow ups.
Aka'oni Midaremage (P+K)
Changed the recovery on guard from -10 to -8 frames. No longer vulnerable to counterattacks.
Shiko (opponent down) (4K+G)
Changed the damage from 28 to 24. Reduced the frame advantage on side guard.